About
Game designer based in Groningen, focused on systems, level design, and gameplay mechanics.
I specialize in turning complex ideas into clear, interactive systems. My work is built around readability, player decision-making, and structured gameplay loops, using Unity and Unreal Engine as core tools.
In several projects, I worked on translating abstract concepts into playable mechanics, designing systems that are both understandable and engaging through interaction rather than explanation.
My approach is practical and iterative:
• start from player experience
• break it into systems
• prototype quickly
• refine through testing
I have experience working within team structures, contributing to design decisions, and helping maintain consistency across gameplay systems and project direction.
Contacts
Location: Groningen, the Netherlands
Nationalities: Russian (birth)
Dutch (residence permit)
Email: a.ivashchenko.dev@gmail.com
LinkedIn: Aleksandr Ivashchenko