The Grazing Night
Lead Designer, Player System Designer
Team: 80 people
Duration: 16 weeks
Overview
The Grazing Night is a top-down adventure game built around companion-based interaction and herd control systems.
I started as a gameplay designer, working on the player character and companion mechanics, focusing on interaction and control design.
Later, I took over as design lead, organizing team workflows, establishing pipelines, and ensuring consistency of the project’s vision across a large team.
Contributions
Gameplay Cycle

The core challenge of the project was balancing educational clarity with engaging gameplay in a complex subject like thermodynamics.
After exploring multiple approaches, I established the core gameplay loop through: Explore -> Explain → Test.
This structure guides players from observation, through contextual theory, to interactive problem-solving.
Pipeline / leadership

Designed thermodynamics-based puzzles that translate abstract physical processes into clear, interactive systems.
Developed machine-based visualizations to make invisible phenomena observable and understandable.
Structured puzzles around familiar academic problem types, bridging theoretical knowledge with hands-on interaction.
Puzzle technical implementation

Implemented core machine logic in Unity (C#) for thermodynamics-based puzzles.
Developed the interaction flow that translates player input into simulated values, updates the machine’s visual state, and checks puzzle completion through target conditions and tolerances.
Also connected the puzzle system to feedback and progression elements such as UI updates, animations, and machine activation states.
Narrative design

Developed a narrative layer to support player engagement and progression alongside the educational experience.
Designed a character-driven journey that mirrors the player’s learning curve, evolving from basic thermodynamics concepts to complex systems.
This approach helped maintain player interest and was positively received during user testing.
Progression & Level Design

Developed a narrative layer to support player engagement and progression alongside the educational experience.
Designed a character-driven journey that mirrors the player’s learning curve, evolving from basic thermodynamics concepts to complex systems.
This approach helped maintain player interest and was positively received during user testing.