The Grazing Night

Lead Designer, Player System Designer

Team: 80 people

Duration: 16 weeks

Overview

The Grazing Night это Top-Down adventure с основным упором на механике взаимодействия с пастьбой. Проект я начинал в качестве гейм-дизайнера персонажа и его напараника-собаки. Посреди проекта я сменил предыдущего лида дизайнеров, по причине чего ушёл в более операционную деятельность: управление отделом, создание рабочих пайплайнов и попытки удержания вижна внутри крупной команды

Contributions

Gameplay Cycle


The core challenge of the project was balancing educational clarity with engaging gameplay in a complex subject like thermodynamics.

After exploring multiple approaches, I established the core gameplay loop through: Explore -> Explain → Test.

This structure guides players from observation, through contextual theory, to interactive problem-solving.

Thermodynamics puzzle design


Designed thermodynamics-based puzzles that translate abstract physical processes into clear, interactive systems.

Developed machine-based visualizations to make invisible phenomena observable and understandable.

Structured puzzles around familiar academic problem types, bridging theoretical knowledge with hands-on interaction.

Puzzle technical implementation


Implemented core machine logic in Unity (C#) for thermodynamics-based puzzles.

Developed the interaction flow that translates player input into simulated values, updates the machine’s visual state, and checks puzzle completion through target conditions and tolerances.

Also connected the puzzle system to feedback and progression elements such as UI updates, animations, and machine activation states.

Narrative design


Developed a narrative layer to support player engagement and progression alongside the educational experience.

Designed a character-driven journey that mirrors the player’s learning curve, evolving from basic thermodynamics concepts to complex systems.

This approach helped maintain player interest and was positively received during user testing.

Progression & Level Design


Developed a narrative layer to support player engagement and progression alongside the educational experience.

Designed a character-driven journey that mirrors the player’s learning curve, evolving from basic thermodynamics concepts to complex systems.

This approach helped maintain player interest and was positively received during user testing.