Under the Gaze

Game Designer

Team: solo

Duration: 8 weeks

Overview

Under the Gaze is a third-person stealth-action prototype focused on player decision-making under constant surveillance.

I designed the core gameplay loop, stealth and detection systems, and a multi-route level that encourages different playstyles and risk-reward decisions.

The project was iterated based on playtesting, improving mission clarity and player guidance.

Contributions

Gameplay Cycle


The core challenge of the project was balancing educational clarity with engaging gameplay in a complex subject like thermodynamics.

After exploring multiple approaches, I established the core gameplay loop through: Explore -> Explain → Test.

This structure guides players from observation, through contextual theory, to interactive problem-solving.

Thermodynamics puzzle design


Designed thermodynamics-based puzzles that translate abstract physical processes into clear, interactive systems.

Developed machine-based visualizations to make invisible phenomena observable and understandable.

Structured puzzles around familiar academic problem types, bridging theoretical knowledge with hands-on interaction.

Puzzle technical implementation


Implemented core machine logic in Unity (C#) for thermodynamics-based puzzles.

Developed the interaction flow that translates player input into simulated values, updates the machine’s visual state, and checks puzzle completion through target conditions and tolerances.

Also connected the puzzle system to feedback and progression elements such as UI updates, animations, and machine activation states.

Narrative design


Developed a narrative layer to support player engagement and progression alongside the educational experience.

Designed a character-driven journey that mirrors the player’s learning curve, evolving from basic thermodynamics concepts to complex systems.

This approach helped maintain player interest and was positively received during user testing.

Progression & Level Design


Developed a narrative layer to support player engagement and progression alongside the educational experience.

Designed a character-driven journey that mirrors the player’s learning curve, evolving from basic thermodynamics concepts to complex systems.

This approach helped maintain player interest and was positively received during user testing.